Launch-week rankings for Anime Origins units, built from three independent creator tier lists recorded Aug 15–17 plus unit showcases. Ranked by how much a unit carries a real team: damage per slot, wave clear, and whether it needs a partner to work. Placement type matters in this game — flying enemies can only be hit by hill or hybrid units — so the two hills (Vegeta, Akeno) rank above their raw damage.
S Tier
Name
Role
Why
Madara (Secret)
Hybrid nuke / ultimate carry
Heaven's Pressure marks enemies with Calamity that repeats a chunk of all your damage; one of only two hybrid units, so he also covers air. Quest-line unlock via Hidden Sand artifacts — see the Madara guide.
Alucard (Secret)
Sustained single-target DPS + bleed
Banner secret (1 in 10,000). Restriction Release lowers every 36 kills, spawning ghouls; coffin trap stuns bosses 7s. Ground only. Best trait is usually Decay (DoT) rather than Immortal.
Yuta (Secret)
Ground DPS that copies allies' actives
Stores up to 4 copied active abilities on separate cooldowns (Gojo's time stop included). Drops from the Shibuya Metro rift (about 2%, 40-clear pity). Single placement.
Igris
Boss deleter (Crimson Overload frenzy)
Mythic from the Igris world boss (arcane/abyssal chests). Frenzy at 300 overload fires rapid line slashes; roughly 23k per hit maxed — top DPS numbers among non-secrets. Ground.
Gojo
Best support: slow + time stop
Infinity domain slows everything in range and the 60s time-stop active freezes waves. Evolution needs rift materials, so he is a later project. Ground.
Ban
Best buffer (meals) — hybrid on final upgrade
Cooks a random meal each wave (Whole Chicken +20% dmg, Spicy Curry -20% CD/+25% range…) you serve to one unit; +50% income from his kills. Raid Act 3 reward. Becomes hybrid fully upgraded.
Bulma
Mythic farm
The best money unit in the game; every creator list agrees you grab her the moment she rotates onto the banner. Roll when she is featured, not before.
Meliodas
DPS/support hybrid kit
Cycles commandment effects every ~10s (petrify, slow, team buff, damage) — versatile enough that two of three lists put him top of the mythic DPS bracket. Evolution is on the slower side.
Goku (SSJ3)
All-round DPS + teleport utility
Can teleport himself or any ally within range; the easiest mythic to evolve and the most beginner-friendly carry. Ground.
A Tier
Name
Role
Why
Stark
Ground DPS with a 120s nuke
Average mythic base damage, but the cero nuke makes up the gap; one of the few water units, so you want him for typing anyway.
Vegeta (Super)
Best hill unit
Final Stand: five missed kills → +25% damage/-15% SPA for 10s, so he self-buffs. 750 to place, easy evolve (Halo from legend stages). Every team needs a hill — get him early.
Akeno
Hill AoE with stun
The only stun on launch; full AoE and a good early heal-slot partner for Gojo. 150% to water-attuned enemies, 65% to earth. Two placements.
Toji
Huge raw numbers, no buffs allowed
~+25% dmg/+35% penetration/+45% crit but cannot receive any buff (meals, auras, leader bonus). Neutral typing deals 100% to everything. Run him in a buff-less slot.
Kenpachi
Boss bruiser
Ignores 30% physical defense; true damage once enemies drop under 60% HP and applies Brittle (+10% damage taken). Underrated on most launch lists.
Ichigo
Evolution-chain carry
The rare Ichigo evolves rare → epic → legendary → mythic → evolved mythic, so everyone can build him. High flat damage, bonus damage on enemies further down the path; no flashy active.
Sasuke
Dual-element DPS (dark + lightning)
Burn on hit; the dual typing is the real reason to own him for typed stages. Also required for the Madara quest line.
Roxy
Magic buffer / hill coverage
Three placements, buffs magic units and hits air. Held back only because most launch meta units are physical.
Leorio
Epic farm with refund
Units upgraded inside his range have a chance to refund part of the cost. Cheap, epic rarity — your first farm before Bulma.
B Tier
Name
Role
Why
Zeldris
Partner DPS (needs Meliodas)
+25% damage/+15% crit while a boss is alive and +2% damage per Meliodas kill — fine in the Meliodas/Zeldris pair, mid alone.
Shinobu
Poison DoT / anti-heal
Low base damage, but poison is rare on launch and she shreds regenerating bosses.
Mikey
Leader buff (Infinity Mansion reward)
Top-100 Infinity Mansion reward. Ramps 1% → 10% team damage only while placed and in range — weaker than Gojo/Ban as a support.
Giotto
Bleed DPS (3 placements after nerf)
Was a 5-placement monster in testing; nerfed to three placements before launch. Still decent paired with Alucard's bleed (single-source rating).
Naruto
Plain DPS
No gimmick, no standout numbers; required for the Madara quest line, so you will level one anyway.
Tengen
Raid reward DPS
Drops from the Entertainment District (Demon Slayer) raid; a later-game pickup rather than a launch carry.
C Tier
Name
Role
Why
Choso
Budget legendary DPS
The one legendary worth using early; a filler until your first mythic (single-source rating).
Most legendaries (Itachi, Trunks, Sinbad, Might Guy)
Filler
Every launch list agrees: legendaries are skip-tier outside the first hour. Do not spend rerolls or evolution materials on them.
Tier list revised:
Rankings are ours, built from three independent launch-week creator lists (iZenkai, Rexon, MimoBlox)
plus unit showcases; placement type and pairings weigh as much as raw damage. Look up any unit's
source and placement in the units database, see who can hit flyers on
hill units, then grab free gems on the codes page.